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Metal Gear Solid 3: Snake Eater
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Metal Gear Solid 3: Snake Eater (メタルギアソ リッド3 スネーク・イーター Metaru Gia Soriddo

Surī Sunēku Ītā ? , commonly abbreviated to MGS3) is an award-winning stealth action video game

directed by Hideo Kojima. [9] Snake Eater was developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation

2, [10] and was released on November 17, 2004 in North America; December 16, 2004 in Japan; March 4, 2005 in Europe; and on March 17, 2005 in Australia. The game, which serves as a prequel to

the entire Metal Gear series, [11] was followed by two direct sequels titled Metal Gear Solid: Portable

Ops [12] and Metal Gear Solid: Peace Walker.

Set in the Cold War-era Soviet Union, the story centers on FOX operative Naked Snake as he attempts to rescue a weapons designer and

sabotage an experimental superweapon. [13] While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Soviet

jungle setting, [14] with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the setting has changed, the game's focus remains on stealth and infiltration, while retaining the series' self-referential, fourth wall-breaking sense of

humor. [13] The story of Snake Eater is told through

numerous cut scenes and radio conversations. [15]

Metal Gear Solid 3: Snake Eater was well-received publicly and critically, selling 3.96 million copies

worldwide [16] and scoring a highly positive 91% on the review aggregate sites Game Rankings and

Metacritic. [17][18]

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